{"id":143,"date":"2018-11-27T10:58:48","date_gmt":"2018-11-27T10:58:48","guid":{"rendered":"http:\/\/www.pangoweb.com\/b\/?p=143"},"modified":"2018-11-27T11:05:23","modified_gmt":"2018-11-27T11:05:23","slug":"unity-3d-world-making-tools-part-2","status":"publish","type":"post","link":"http:\/\/www.pangoweb.com\/b\/2018\/11\/27\/unity-3d-world-making-tools-part-2\/","title":{"rendered":"Unity 3D World Making Tools &#8211; Part 2"},"content":{"rendered":"<p>Here&rsquo;s a little article following <a href=\"http:\/\/www.pangoweb.com\/b\/2018\/05\/14\/unity-3d-world-making-tools\/\" target=\"_blank\" rel=\"noopener\">this one<\/a>, about my personal favourite assets from Unity3D Asset Store, which are useful for creating a world, medieval, but not only.<\/p>\n<p>3&#8230; 2&#8230; 1&#8230; Let&rsquo;s jam:<\/p>\n<ul>\n<li><a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/particles-effects\/fog-volume-3-81802\" target=\"_blank\" rel=\"noopener\">Fog Volume 3<\/a>: Well it&rsquo;s for fog. Either in a dungeon, in a forest, or in space. And it is supported by <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/particles-effects\/enviro-sky-and-weather-33963\" target=\"_blank\" rel=\"noopener\">Enviro<\/a>\u00a0(who isn&rsquo;t?).<\/li>\n<li>Pretty much all recent assets by <a href=\"https:\/\/assetstore.unity.com\/publishers\/6887\" target=\"_blank\" rel=\"noopener\">NatureManufacture<\/a>, the guy who did <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/r-a-m-river-auto-material-101205\" target=\"_blank\" rel=\"noopener\">River Auto Material (R.A.M.)<\/a> and <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/vegetation\/trees\/mountain-trees-dynamic-nature-107004\" target=\"_blank\" rel=\"noopener\">Mountain Trees Dynamic Nature<\/a>, like:\u00a0<a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/vegetation\/meadow-environment-dynamic-nature-132195\" target=\"_blank\" rel=\"noopener\">Meadow Environment &#8211; Dynamic Nature<\/a> (3GB of nature stuff),\u00a0<a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/environments\/advanced-foliage-pack-1-103151\" target=\"_blank\" rel=\"noopener\">Advanced Foliage Pack 1<\/a>, etc.<\/li>\n<li>Also, all assets by <a href=\"https:\/\/assetstore.unity.com\/publishers\/15277\" target=\"_blank\" rel=\"noopener\">Procedural Worlds<\/a>: I have mentioned <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/gaia-42618\" target=\"_blank\" rel=\"noopener\">Gaia<\/a> and <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/cts-complete-terrain-shader-91938\" target=\"_blank\" rel=\"noopener\">CTS<\/a>, there&rsquo;s also the new <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/path-painter-127506\" target=\"_blank\" rel=\"noopener\">Path Painter<\/a>, <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/terrain\/gena-2-127636\" target=\"_blank\" rel=\"noopener\">Gena 2<\/a> (a spawner), and Procedural Worlds recently acquired <a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/utilities\/sectr-complete-15356\" target=\"_blank\" rel=\"noopener\">SectR<\/a>, allowing you to stream big worlds, like for mobile.<\/li>\n<li><a href=\"https:\/\/assetstore.unity.com\/packages\/tools\/modeling\/mesh-baker-5017\" target=\"_blank\" rel=\"noopener\">Mesh Baker<\/a>: I honestly don&rsquo;t know if there is a better\/cheaper one, but this one works: for example I have houses in <a href=\"http:\/\/www.pangoweb.com\/dreamsOfYlina.html\" target=\"_blank\" rel=\"noopener\">Dreams of Ylina<\/a> which have a lot of meshes, and another cheap mesh baking asset had failed to merge them. Mesh Baker works.<\/li>\n<li>And those I haven&rsquo;t bought yet: <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/environments\/fantasy\/village-exteriors-kit-38045\" target=\"_blank\" rel=\"noopener\">Village Exterior Kit<\/a>, and <a href=\"https:\/\/assetstore.unity.com\/packages\/3d\/environments\/fantasy\/village-interiors-kit-17033\" target=\"_blank\" rel=\"noopener\">Village Interior Kit<\/a>. Huge packs with regular updates.<\/li>\n<\/ul>\n<p>Of course, some of them can be done from scratch more or less easily. I&rsquo;m sure I could have done a spawner myself, but not with all these features, and in an undertermined amount of time. Others like fog or 3D models, or even shaders, I couldn&rsquo;t have done without first learning how to do that. Which means, even more time spent on this and not on the game making. And the purpose of these assest is to save some time and make your game better-looking.<\/p>\n<p>We could <a href=\"http:\/\/www.pangoweb.com\/b\/2018\/06\/05\/asset-store-assets\/\" target=\"_blank\" rel=\"noopener\">discuss<\/a> whether it&rsquo;s ok or not to use 3D models from asset stores, but well, for me it&rsquo;s either that, or not making the game at all. I cannot save money to pay someone to do it, and given the amount of models in <a href=\"http:\/\/www.pangoweb.com\/dreamsOfYlina.html\" target=\"_blank\" rel=\"noopener\">Dreams of Ylina<\/a>, searching for people willing to do it for free would require decades or centuries. Unless you meet the right people. Which hardly happened to me while I had a rock band, so I kind of learned my lessons \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&rsquo;s a little article following this one, about my personal favourite assets from Unity3D Asset Store, which are useful for creating a world, medieval, but not only. 3&#8230; 2&#8230; 1&#8230; Let&rsquo;s jam: Fog Volume 3: Well it&rsquo;s for fog. Either in a dungeon, in a forest, or in space. And it is supported by Enviro\u00a0(who<\/p>\n<div class=\"read-more\"><a class=\"site-btn\" href=\"http:\/\/www.pangoweb.com\/b\/2018\/11\/27\/unity-3d-world-making-tools-part-2\/\" >READ MORE<\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[2,9],"tags":[],"class_list":["post-143","post","type-post","status-publish","format-standard","hentry","category-game-dev-thoughts","category-unity3d-tools-and-use"],"_links":{"self":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/143","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/comments?post=143"}],"version-history":[{"count":4,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/143\/revisions"}],"predecessor-version":[{"id":147,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/143\/revisions\/147"}],"wp:attachment":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/media?parent=143"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/categories?post=143"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/tags?post=143"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}