{"id":189,"date":"2025-11-11T14:03:48","date_gmt":"2025-11-11T14:03:48","guid":{"rendered":"https:\/\/www.pangoweb.com\/b\/?p=189"},"modified":"2025-11-12T15:15:10","modified_gmt":"2025-11-12T15:15:10","slug":"dev-log-2025-11-11-dreams-of-ylina-update-for-demo-v-0-9-3","status":"publish","type":"post","link":"http:\/\/www.pangoweb.com\/b\/2025\/11\/11\/dev-log-2025-11-11-dreams-of-ylina-update-for-demo-v-0-9-3\/","title":{"rendered":"DEV LOG 2025-11-12 Dreams of Ylina, update for demo: v. 0.9.4"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"alignright size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"944\" height=\"580\" src=\"https:\/\/www.pangoweb.com\/b\/wp-content\/uploads\/2025\/11\/image.png\" alt=\"\" class=\"wp-image-190\" style=\"width:479px;height:auto\" srcset=\"http:\/\/www.pangoweb.com\/b\/wp-content\/uploads\/2025\/11\/image.png 944w, http:\/\/www.pangoweb.com\/b\/wp-content\/uploads\/2025\/11\/image-300x184.png 300w, http:\/\/www.pangoweb.com\/b\/wp-content\/uploads\/2025\/11\/image-768x472.png 768w\" sizes=\"auto, (max-width: 944px) 100vw, 944px\" \/><\/figure><\/div>\n\n\n<p>After reflecting upon the possibility of artificially restraining the main game to create a demo, I had came to a point where I thought it may be a good idea to do a sort of prequel in several tiny episodes instead of offering the beginning of the main game.<\/p>\n\n\n\n<p>Mostly because the main game is supposed to offer a complete liberty of exploration since the very start of the game. Also the game will probably be a little short (and the price set accordingly), so maybe it wasn&rsquo;t the best idea, cause it would have required invisible walls all over the island.<\/p>\n\n\n\n<p>Now, in the demo, there are invisible walls, but since the characters have specific quests to do in each episodes, that are all localized in particular places, I think it feels more natural, because these characters, in order to do the things they have to do, don&rsquo;t need to go far away and explore the island.<\/p>\n\n\n\n<p>So, recently, Unity3D has pachted each version of unity since 2019 (or 2017?) with a critical fix for security issues, so I looked back at the demo in order to update it with the patched version. I took this opportunity to fix various bugs (and in my airtable project to list the things to correct in the demo, there is now something like a hundred entries&#8230;, bug fixes or small improvements) plus things I had corrected already but not pushed online for the demo.<\/p>\n\n\n\n<p>The demo is delayed to wednesday 12th november, due to a change in security on Steam, which requires a 72hours wait to make a change on the games. <\/p>\n\n\n\n<p>Main modifications for the demo v0.9.4:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Larger rooms in houses: the camera controller had difficulties handling the camera when the houses had 2 or more rooms, because the spaces were too narrow, so the houses now all have one room, and the underground ruins have larger hallways etc.<\/li>\n\n\n\n<li>Added: a jumped attack, right click when the characters is moving forward at full speed. I&rsquo;m wondering if i should maybe add a small auto-focus on an enemy to guide the jump (this particular thing is not planned though).<\/li>\n\n\n\n<li>Added: characters now can look to the player more smoothly, and the player look the character.<\/li>\n\n\n\n<li>Fixed: ocean didn&rsquo;t look as good in cloudy weathers due to the way the ocean shader handled the fog.<\/li>\n\n\n\n<li>Fixed: Esc (pause) froze the game, it seems, it now seem to work.<\/li>\n\n\n\n<li>Various fixes about things that worked in the previous demo version (0.8.x), but didn&rsquo;t work afterwards, maybe due to the change of unity version?<\/li>\n\n\n\n<li>added: campfire with pots on it that can move with the characters collision (and maybe the wind when it is strong enough, but this makes a random bug occuring, so will probably be deactivated).<\/li>\n\n\n\n<li>Added: a setting scene, accessible from the menu, that allows the same settings than the in game menu (Tab), in order to set the quality, distance for grass and trees etc.).<\/li>\n\n\n\n<li>Added: preload of the island exterior (the most demanding in terms of loading time), in the main menu, only if RAM &gt; 2Go (maybe useless check? depends on how the resources are handled)<\/li>\n\n\n\n<li>Improved: dodging can be done with Left Ctrl and Alt as before, but also with double press on left and right keys.<\/li>\n\n\n\n<li>Improved: navigation of enemies and animals and NPCs<\/li>\n\n\n\n<li>Added: behaviours of NPCs: now some are gathering corn etc.<\/li>\n\n\n\n<li>Fixed: use of Gamepad (still not usable in the whole game: the setting menu does not really handle well the gamepad) but the game is playable, it seems.<\/li>\n\n\n\n<li>Added: SFX and VFX when hit a wall with the axe.<\/li>\n\n\n\n<li>Improved: some interiors of houses, models of some furniture, textures etc.<\/li>\n\n\n\n<li>Added: explicit dialog choice to \u00ab\u00a0Trade\u00a0\u00bb, because one of the person that tried the demo back in the days didn&rsquo;t find how to trade (there is a specific button shown), but now there is a dialog line for this while talking to Dawn<\/li>\n\n\n\n<li>Changed: new \u00ab\u00a0help\u00a0\u00bb messages in the loading scene (still some basic stuff).<\/li>\n\n\n\n<li>Fixed: male voice instead of female voice for masculine players.<\/li>\n\n\n\n<li>Improved: limits of the accessible zone in episode with Fayern.<\/li>\n\n\n\n<li>Improved: clean up of the main menu options and end of demo message<\/li>\n\n\n\n<li>FPS counter and infos added, make it appear with Ctrl+Backspace<\/li>\n\n\n\n<li>Fixed: more french translations<\/li>\n\n\n\n<li>Improved: hair of charactesr now use transparent\/fade materials, allowing for better hair. Better eyes (light reflections).<\/li>\n\n\n\n<li>Improved: more shared textures between characters<\/li>\n\n\n\n<li>Added: sfx added when trade successful.<\/li>\n\n\n\n<li>Added: new food.<\/li>\n<\/ul>\n\n\n\n<p>Thanks for the people who tried the demo.<\/p>\n\n\n\n<p>The Main game also has its own list  of tasks, a little more than 50, but some of them are really long tasks, like translating long texts, or adding props.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>After reflecting upon the possibility of artificially restraining the main game to create a demo, I had came to a point where I thought it may be a good idea to do a sort of prequel in several tiny episodes instead of offering the beginning of the main game. Mostly because the main game is<\/p>\n<div class=\"read-more\"><a class=\"site-btn\" href=\"http:\/\/www.pangoweb.com\/b\/2025\/11\/11\/dev-log-2025-11-11-dreams-of-ylina-update-for-demo-v-0-9-3\/\" >READ MORE<\/a><\/div>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_exactmetrics_skip_tracking":false,"_exactmetrics_sitenote_active":false,"_exactmetrics_sitenote_note":"","_exactmetrics_sitenote_category":0,"footnotes":""},"categories":[32],"tags":[3,4,10],"class_list":["post-189","post","type-post","status-publish","format-standard","hentry","category-dreams-of-ylina-dev-log","tag-game-dev","tag-indiedev","tag-unity3d"],"_links":{"self":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/189","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/comments?post=189"}],"version-history":[{"count":4,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/189\/revisions"}],"predecessor-version":[{"id":213,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/posts\/189\/revisions\/213"}],"wp:attachment":[{"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/media?parent=189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/categories?post=189"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.pangoweb.com\/b\/wp-json\/wp\/v2\/tags?post=189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}