Pangoweb: Game Dev & Music

DEV LOG 20250719 Dreams of Ylina, some dev stuff

Bug with textures applied by microsplat Bug présent uniquement dans les builds. Avec l’utilisation de Microsplat. Il semble que des textures d’autres objets présents dans la scène soient utilisés par Microsplat pour texturer le sol. Il est possible de contourner le bug en supprimer de la scène les objets en question. Le bug était parti

Dreams of Ylina – Dev Log 250605

Well, so, where are we? In this day and age, the development of Dreams of Ylina is going forward, there has been some periods in the last years when I wasn’t able to work on it, mainly due to new jobs and new borns! I recently have made myself a list of tasks of the

Marketing Notes
Marketing Notes

Ideas about marketing, and general principles

Notes on world and level design
Notes on world and level design

Ideas and notes about creating a world. Let’s say medieval. This article will be completed aftetwards. Objects, props, furniture to fill a house: Table, chairs Bed Library cupboard Drawer Hanging stuff (meat, …) Carpets, curtains, … Candles Fireplace, chimney cooking place Chest Webs Note: think about the different zones 8n a regular house and what

Misc Unity3D Advices

This article will be filled continuously with misc informations about various things concerning game dev with Unity, and around that topic. It is primarily written to be a reminder for my future self, because I will certainly forgot many of these things by tomorrow (exaggerating a bit). Performance About script performance: https://youtu.be/mQ2KTRn4BMI?t=1725 In case of

Unity 3D World Making Tools – Part 2

Here’s a little article following this one, about my personal favourite assets from Unity3D Asset Store, which are useful for creating a world, medieval, but not only. 3… 2… 1… Let’s jam: Fog Volume 3: Well it’s for fog. Either in a dungeon, in a forest, or in space. And it is supported by Enviro (who

Narration, Cinema, and Video Games

So, I’m watching a video showing a conference, in french, about narrative design, talking, among other things, about an opposition between video games and cinema. And suddenly, « oooh it makes me wonder… ». And while there are many things i would have to say about what was being said in the conference, the first main question

Free stuff, money, and work

I use Gimp. I use Gimp because I don’t want to invest in Photoshop. I don’t want to invest in Photoshop because I don’t really use these soft/freewares very often now. Now, what would I do if I had enough money to buy Photoshop and other stuff that I wouldn’t use very often but just

One Step At A Time

As an indie game developer, or even anyone working on a personal project, especially alone, motivation is a key element of a project’s. It may sound a bit silly at first, since, well, some people could say: « motiviation is up to you, it’s a matter of will », etc. Well, the people who are the most

Asset Store Assets

A little article today about this question that sometimes pop up: Is it ok to use assets from an asset store (e.g. the Unity Asset Store)? I believe it depends on many other aspects than just using it or not, and it also depends of course on who your game is meant to be played