Pangoweb: Game Dev & Music

Narration, Cinema, and Video Games

So, I’m watching a video showing a conference, in french, about narrative design, talking, among other things, about an opposition between video games and cinema. And suddenly, « oooh it makes me wonder… ». And while there are many things i would have to say about what was being said in the conference, the first main question

Free stuff, money, and work

I use Gimp. I use Gimp because I don’t want to invest in Photoshop. I don’t want to invest in Photoshop because I don’t really use these soft/freewares very often now. Now, what would I do if I had enough money to buy Photoshop and other stuff that I wouldn’t use very often but just

One Step At A Time

As an indie game developer, or even anyone working on a personal project, especially alone, motivation is a key element of a project’s. It may sound a bit silly at first, since, well, some people could say: « motiviation is up to you, it’s a matter of will », etc. Well, the people who are the most

Asset Store Assets

A little article today about this question that sometimes pop up: Is it ok to use assets from an asset store (e.g. the Unity Asset Store)? I believe it depends on many other aspects than just using it or not, and it also depends of course on who your game is meant to be played

Unity 3D World Making Tools

Hey! So, let’s say in the future I want to make a great terrain in Unity, and I don’t remember what tools I loved to use previously? Well, here’s the blog post for it! I wanted to share a list, kind of a reminder for me too, of the assets I need/like to use in

Cameras?

Cameras? The great thing about 3D is that you can more or less control the camera like it’s a real camera. I mean, in 2D, from my very short experience, there is not much of a concept of camera, except now in things like Unity, but you just draw the tiles so that it’s on

In the beginning…

In the not-beginning, there was… In the same idea than my previous and first article in the Dreams of Ylina indieDB page, I will write a little bit about my gamer experience, back in the days when The Offspring was about to be famous but still independant: the early 90s. If I ever write other articles on