Tag Archives indiedev

DEV LOG 2025-11-12 Dreams of Ylina, update for demo: v. 0.9.4

After reflecting upon the possibility of artificially restraining the main game to create a demo, I had came to a point where I thought it may be a good idea to do a sort of prequel in several tiny episodes instead of offering the beginning of the main game. Mostly because the main game is

Marketing Notes
Marketing Notes

Ideas about marketing, and general principles

Free stuff, money, and work

I use Gimp. I use Gimp because I don’t want to invest in Photoshop. I don’t want to invest in Photoshop because I don’t really use these soft/freewares very often now. Now, what would I do if I had enough money to buy Photoshop and other stuff that I wouldn’t use very often but just

One Step At A Time

As an indie game developer, or even anyone working on a personal project, especially alone, motivation is a key element of a project’s. It may sound a bit silly at first, since, well, some people could say: « motiviation is up to you, it’s a matter of will », etc. Well, the people who are the most

Asset Store Assets

A little article today about this question that sometimes pop up: Is it ok to use assets from an asset store (e.g. the Unity Asset Store)? I believe it depends on many other aspects than just using it or not, and it also depends of course on who your game is meant to be played

In the beginning…

In the not-beginning, there was… In the same idea than my previous and first article in the Dreams of Ylina indieDB page, I will write a little bit about my gamer experience, back in the days when The Offspring was about to be famous but still independant: the early 90s. If I ever write other articles on