Category : Game Dev Thoughts

One Step At A Time

As an indie game developer, or even anyone working on a personal project, especially alone, motivation is a key element of a project’s. It may sound a bit silly at first, since, well, some people could say: « motiviation is up to you, it’s a matter of will », etc. Well, the people who are the most

Asset Store Assets

A little article today about this question that sometimes pop up: Is it ok to use assets from an asset store (e.g. the Unity Asset Store)? I believe it depends on many other aspects than just using it or not, and it also depends of course on who your game is meant to be played

Cameras?

Cameras? The great thing about 3D is that you can more or less control the camera like it’s a real camera. I mean, in 2D, from my very short experience, there is not much of a concept of camera, except now in things like Unity, but you just draw the tiles so that it’s on

In the beginning…

In the not-beginning, there was… In the same idea than my previous and first article in the Dreams of Ylina indieDB page, I will write a little bit about my gamer experience, back in the days when The Offspring was about to be famous but still independant: the early 90s. If I ever write other articles on